﻿using Com.Enemy.EnemySystem.EnemyAI;
using Com.Enemy.EnemySystem.EnemyLifecycle;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PlayerLoop;

public class TestTimeBuff : PlayerBuff
{
    public TestTimeBuff() : base("时间倍率测试", false, " ",false, 0f, BuffType.敌人, null)
    {
    }




}
